Ryan Ngoon is a recent graduate with a Master of Science in Computer Science from UC Irvine, having completed his undergraduate studies at Cal Poly, San Luis Obispo. Hailing from San Jose, California, Ryan is passionate about the intersection of games and artificial intelligence, constantly exploring how the two can enhance each other. As SolBreak Studios' technical and content designer, and de facto legal advisor, he brings a curious and ambitious mindset to every project. Ryan is always eager to learn and push his boundaries, whether that means diving into complex AI algorithms or simply perfecting a bowl of noodles.
In his free time, Ryan enjoys cosplay, a hobby that has taught him skills in 3D printing, sewing, and painting. Though he admits to being bad at Wordle, he turned this into an opportunity by creating an AI that plays the game for him.
Favorite Games:
The Witness
Return of the Obra Dinn
Super Mario Galaxy 2
Minecraft
Britney can’t remember most of her childhood due to being an NPC. She can only recall her first crush when she was 5, and it was Meta Knight. Her current crush, now that she is a proper adult, is Gabriel from The Mandela Catalogue. With her only “consoles” being a DS and Mac, her exposure to games was limited to the internet and GameStop shelves. Horror RPGs like The Cat Lady and Ib stuck with her for life. Despite the simplicity of gameplay and creative choices in titles like those, she feels they are among one of the most impactful and unique. Britney believes in envisioning and manifesting the unexpected through smooth, interactive experiences for all types of players, designing anything from icons and logos, to characters and environments. Going through turmoils of art training, critiques, and disciplined iterative processes, she strives for visually distinct games that make her proud to be an indie game artist.
Favorite Games:
Great Ace Attorney Chronicles
Alternate Watch | Local 58
Gemini Home Entertainment
Brendon used to joke about making games as a kid, a goal so far out of reach it was to made fun of ironically. As a budding Biology major, little did he know he'd find himself on a collision course with a discipline that would turn his world upside down. Having dreamt of making games for as long as he can remember, Brendon now finds himself as the resident programmer of Solbreak Studios, handling the bulk of in engine engineering and systems design. Hailing from Southern California, Brendon has a penchant for accidentally creating the Dark Souls of things he touches. With engaging gameplay as his North Star, Brendon continues to brew fresh new devilishly devious difficulties and prepare to bring the next new and exciting world to life.
Favorite Games:
Monster Hunter
Pikmin
Limbus Company
As a young lad, Jadon dreamed of becoming an astronaut and exploring new and exciting worlds. These days, even though he is not an astronaut, he enjoys creating audio soundscapes for many new and exciting game worlds. Jadon started his music and subsequent audio journey after his parents tricked him into playing the violin at the age of 12, saying how the violin and guitar, which was the instrument he actually wanted to learn, are "basically the same instrument." Many years later, Jadon still plays the violin (I wonder when he's gonna find out, lol) and has expanded his reach to music composition, sfx design, middleware use, and audio programming. Jadon is from Southern California, where he lives with his parents, 2 dogs, and 2 younger sisters. He grew up on staple video game classics like the M&M kart racer, the "Rated E10; Violence" Snoopy plane game, and that weird Wall-E third person shooter.
Favorite Games:
Super Mario Odyssey
Metal Gear Solid: The Phantom Pain
Risk of Rain 2
“I wanna try doing that”, are five words that Kanoa has said excessively throughout his life.
Whether it was this Southern California gremlin’s 2008 variant while watching the local swim team practice or the 2014 one, while watching his friend draw on a tablet, a passion was born. One time, he discovered Minecraft youtubers. “I wanna try doing that”. This was the point where Kanoa ventured down the rabbit hole known as: Content Creation. Fast forward to now, even through the development of KURU, Tech Art? “I wanna try doing that”. He didn’t even know what being a Tech Art entails when he said that. After a long day of work, downloading that newly released title and playing through the night is always a new experience that never gets old. Kanoa’s dream is to share that same feeling of exploring a new experience, to make such an outrageous experience that it can only happen in-game.
Favorite Games:
Minecraft
Counter-Strike
Helldivers
osu!